Cyberbots: Full Metal Madness - TFG Review (2024)

Cyberbots:Full Metal Madness

Cyberbots: Full Metal Madness - TFG Review (1)

STORY:Nearthe end of the 21st century Earth begins to become over-populated leading tomany people living in man-made space colonies. The primary army of Earth,"Earth Force", has been conducting experiments and their work, alongwith the actions of the playable characters will determine the future of Earth.

Cyberbots: Full Metal Madness - TFG Review (2)

Jin Saotome's humble origins.


REVIEW
:A previously "Japanese-only" fighting game,Cyberbots is the successor to thebeat-em-up title known as Armored Warriors. Unlike Armored Warriors, Cyberbotsplays like a traditional 2D fighting game. Players first select their character, and then the"mecha" they want their character to pilot and fight with. Cyberbotswas a much lesser known fighting game by Capcom, rarely seen outside of Japanarcades. The game was later ported to PS1 and SegaSaturn, and again, neither of the console ports saw a release outside of Japan. Over 15 years after the initial release, Cyberbots finally became available on PSNin North America as a downloadable PS One Classic.

Even as a hardcore Capcom fan since the late 80's, I had never even known about Cyberbotsuntil Jin Saotome and Devilot appeared in Marvel VS Capcom (and I knowI'm not the only one). That's why it was a no-brainer when Cyberbotsfinally hit PSN for only $5.99. Truth be told, I'm not much of a fan of Japanese"mechs"or robot fighting games, but I decided to give Cyberbots a fair shake anyway.

For fans of Japanese robots, the cast of Cyberbots is diverse andinteresting... which isn't surprising coming from the makers of StreetFighter. Each "mecha" has a generous selection of special moves,comparable to that of aStreet Fighter character. Cyberbotsuses a 4-button layout instead of the classic 6-button setup used in most Capcomfighting games. There are 2 attack buttons, a hover / dash button and a projectilebutton. Under the health gauge, there is a super combo gauge and a gaugedisplaying the limit of the projectile gun.

Cyberbots character selection screen.

Cyberbots

also features selectable options,parts, and mecha, allowing players to format their play style to theirpreference. Similar to the Armored Core series, players have access to different legs (whichaffect movement abilities), arms (which affect reach and melee capabilities) andweapons can be mixed and matched between the selectable robots.

Most 2D fighting game fundamentals are present in Cyberbots, and the gameis actually very "easy" to play.

The basic Hadouken & Shoryuken inputswill get your special / super moves on the screen, and there are even quite a few"1-button" special attacks, most of which being projectiles. On thatnote, spamming projectiles like crazy can actually be pretty effective in thisgame. Cyberbots: Full Metal Madness - TFG Review (4)


During a typical fight, there will be a crazy amount of projectiles being thrownevery which way. To counteract these, many of the mechas have long-reachingpriorities and special attacks - with some of the mechas able to reach acrossthe entire screen to damage their opponent.
Cyberbots isn't a verycombo-oriented game... it's more of a "projectile & poke" type offighting game. Overall, the gameplay feels a bit "cramped". Ithink a super jump ability would've suited the game nicely. I'm actuallysurprised Cyberbots doesn't feature a super jump, since Capcom's X-Men:Children of the Atom came out around the same time.

Cyberbots: Full Metal Madness - TFG Review (5)

"PHASE 1! ...PROCEED!"

From the opening movie to the game's soundtrack,Cyberbots looks and sounds like several other Capcom fighting games ofthe era. The intro is comparable to the style of the Street Fighter Alphaseries, and some of the game's BGMs sound like they could come straightfrom X-Men VS Street Fighter (released about a year after Cyberbots). However, Cyberbotsdoesn't quite live up to Capcom's other smash hits when it comes tographics.

For one, the hand drawn backgrounds are noticeably less polished than other recentfighting games. Partly due to the nature of the game, the in-game graphics aren't what I'd call"pretty". Most of the 2D sprites for the mechs don't quite convincethe player that they're actually fighting with "mile high" robots.Some of the mechs appear pretty "small" on-screen, but the pixelart is pretty clean otherwise. On the flipside, I suppose the small-ish spriteswon't bother Japanese robot fans with good imaginations. Cyberbots: Full Metal Madness - TFG Review (6)Also, I think some of the explosions could look better. I can actually recall afew SNES games with more satisfying explosions.

In the PlayStation version, the main menu is very plain (and might give youflashbacks of X-Men: Children of the Atom if you remember the PS1version). Cyberbots: Full Metal Madness - TFG Review (7)The modes of Cyberbots consist of: Arcade, Versus & Option... that'sall folks. The options menu also looks like it was ripped straight from any classicconsole version of Street Fighter 2! Cyberbots: Full Metal Madness - TFG Review (8)...Nostalgia factor!

While the graphics don't really impress me overall, the in-game characterartwork is quality stuff. On that note, the Arcade Mode of Cyberbots isn't thetypical fare. It actually plays out more like a Story Mode (definitely ahead ofits time). I'm basing my review off of the Japanese version of the game, so Ican't understand most of the actual story content. From what I can grasp,however, the story scenes range from semi-serious & emotional to comedic (especially when Devilot is involved). Cyberbots: Full Metal Madness - TFG Review (9)In one scene, Devilot is talking trash to her opponent while taking a bath, inher bath tub... (inside her mecha, of course). Hilarity ensues.

Cyberbots: Full Metal Madness - TFG Review (10)

...Shoryuken? ...Flash Kick? Street Fighter's influence continues.

I can't think of any other fighting games of the mid 90's that featured fullyvoiced character interaction cut-scenes before and after each battle. While Cyberbots might not stack up against other "competitive" fightinggames of the era, theeffort behind the 1-player experience certainly doesn't go unnoticed. There arean impressive variety of character artworks used in Story Mode, all of whichfeature subtle animations as characters talk. The overall presentation of thecut-scenes could be a bit more exciting, but it's certainly better than whatmost mid 90's fighting games put out in terms of story.Besides the long load times, the 1-player experience of Cyberbots is actually halfway interesting.

Cyberbots: Full Metal Madness - TFG Review (11) View more products at TFG Shop

Page Updated:January 1st, 2024
Developer(s):Capcom
Publisher(s):Capcom
Designer(s):Kinu Nishimura (Character Design), Sho Sakai (Mech Design)
Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Mucchi, Daichan,
Platform(s):Arcade, Sega Saturn, PlayStation, PSN
Release Date(s):April 20th, 1995 Cyberbots: Full Metal Madness - TFG Review (13) Arcade
Sept. 13th, 2011
Cyberbots: Full Metal Madness - TFG Review (14) PSN
Characters:Jin Saotome, Devilot, Santana Laurence, Mary Miyabi, Gawaine Murdock, Arieta, , , Shade, G.O.D., Zero Akuma (console)

Cyberbots: Full Metal Madness - TFG Review (15)

Featured Video:

Related Games:Capcom Fighting Collection, Marvel Vs. Capcom, Marvel Vs. Capcom 2, Super Puzzle Fighter 2 Turbo, Street Fighter Alpha, Street Fighter Alpha 2, X-Men: Children of the Atom, X-Men Vs. Street Fighter, Fatal Fury 3, Real Bout Fatal Fury, Samurai Shodown 3, Savage Reign, King of Fighters '95, Darkstalkers 2, Marvel Super Heroes, Mortal Kombat 3: Ultimate, Galaxy Fight

GameplayEngine

6.0 / 10

Story/ Theme

7.5 / 10

OverallGraphics

6.0 / 10

Animation

6.5 / 10

Music/ Sound Effects

6.5 / 10

Innovation

7.0 / 10

Art Direction

9.5 / 10

Customization

5.0 / 10

Options / Extras

5.5 / 10

Intro / Presentation

7.0 / 10

Replayability / Fun

5.0 / 10

"Ouch" Factor

6.5 / 10

Characters

7.5 / 10

BOTTOM LINE

6.7/10

Review based on PS1 (Import) version

Final Words:For years, I purposefully neglected featuring "robotfighting games" on The Fighters Generation website... I have my reasons. Cyberbots getsspecial privileges simply due to the fact that Jin Saotome & Deviloteventually crossed over to Marvel Vs. Capcom (among other games). Indeed, Cyberbots: Full Metal Madnessis indeed a part of Capcom fighting game history and deserves its place. Cyberbots: Full Metal Madness - TFG Review (22)(Plus, the artwork for the game isawesome.)

Cyberbots wasn't one of the prettiest, most balanced, or most fun 2D fighting games of the mid-to-late 90's...but it's an interesting game in many ways. If you ever wanted to discover theorigins of Jin Saotome (or Devilot) and meet an obscure cast of Capcom characters, youshould pick up Cyberbots on PSN. Only $5.99 to own a piece of Capcom history?Money well spent.

You probably won't play Cyberbots for nearly as long as you play your favorite 2D fighting games... but Cyberbots is worth a try if you enjoy Capcom games or mech designs. Also worth mentioning, the legendary Zero Akuma is in the game... a giant mech based on Akuma, that actually playslike Akuma. (Zero Akuma is possibly reason enough to try out Cyberbots).

~TFGWebmaster | @Fighters_Gen

Cyberbots: Full Metal Madness - TFG Review (23)

Click here for all character art!

Cyberbots: Full Metal Madness - TFG Review (28)

Click here for all posters / box art / ETC!

Cyberbots: Full Metal Madness - TFG Review (30)



Click here for all stages / backgrounds!

Cyberbots: Full Metal Madness - TFG Review (33)

Click Here for all screenshots!

FOLLOW ON: Cyberbots: Full Metal Madness - TFG Review (41) Cyberbots: Full Metal Madness - TFG Review (42) Cyberbots: Full Metal Madness - TFG Review (43) Cyberbots: Full Metal Madness - TFG Review (44) Cyberbots: Full Metal Madness - TFG Review (45) Cyberbots: Full Metal Madness - TFG Review (46) Cyberbots: Full Metal Madness - TFG Review (47)
TFGNEWSCHARACTERSGAMES
Cyberbots: Full Metal Madness - TFG Review (2024)

References

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Edwin Metz

Last Updated:

Views: 5824

Rating: 4.8 / 5 (58 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Edwin Metz

Birthday: 1997-04-16

Address: 51593 Leanne Light, Kuphalmouth, DE 50012-5183

Phone: +639107620957

Job: Corporate Banking Technician

Hobby: Reading, scrapbook, role-playing games, Fishing, Fishing, Scuba diving, Beekeeping

Introduction: My name is Edwin Metz, I am a fair, energetic, helpful, brave, outstanding, nice, helpful person who loves writing and wants to share my knowledge and understanding with you.